top of page

Why You Should Teach With Jump Rogi

Jan 8, 2023
4 min read

What's going on everyone?


I've been teaching with video games for years now, and I have loved sharing my curriculum with anyone and everyone interested in game-based learning. I have, however, only ever taught in a high school environment. As a result, nearly all of my lessons are made through the lens of teaching teenagers. One of the biggest questions I get from teachers is whether I have any curriculum or ideas for lessons in an elementary school setting. This is why I am so happy to have come in contact with Erik X. Raj, the creator of a wonderfully sweet little game called Jump Rogi. Erik is a speech-language pathologist and video game designer. Jump Rogi is the perfect game to teach about having a growth mindset to elementary-aged students and it is free to play on any web browser. You can find my lesson plan for Jump Rogi here.


Social and emotional learning is arguably just as important as the teaching of skills and content in schools. Social and emotional learning is the process through which all people acquire and apply the knowledge and skills needed to develop healthy identities. This ultimately helps people manage their emotions, develop empathy for others, and make responsible decisions. Teaching students how to have a growth mindset is an integral part of this process. Praising hard work and effort cultivates a growth mindset. When students have a growth mindset, they take on challenges and learn from them, even in failure. Teaching students that failure is a natural part of learning will help prepare them to tackle challenges in the future. All of this is especially important to expose to elementary school students as it can better prepare them for future success.


Teaching these concepts to elementary-aged children, however, can be challenging. Luckily, video games are often a perfect medium to provide young students with a safe space to fail. Video games are inherently built around failure. You make a mistake, but you try again because you know that your goal in the game can be accomplished. Years back, I made a lesson on having a growth mindset and overcoming adversity using the video game Celeste. That has actually become one of the most popular lessons I've ever put together. Every couple of months, a teacher reaches out to me to let me know how much their students loved that lesson. Celeste, however, is a very difficult and challenging game to play. Because of that, it is not really suitable for elementary school. Jump Rogi, in concept, is actually very similar to Celeste, but the difficulty level is perfect for elementary school students.


Jump Rogi is a side-scrolling platformer, a type of video game that utilizes jumping as its main gameplay mechanic. The goal is to jump from one side of a level to the end. Each level contains a total of 10 jumps, and the player has an infinite number of lives. Jumping through each level is not, however, the only aspect of the game. Between each level, there are little sections of dialogue where the characters talk to one another. While the game is literally about jumping, it is during these conversations that students will learn about having a growth mindset and the importance of stepping outside our comfort zones.


Jump Rogi has two main characters, Rogi and Pie, who are supportive friends to each other. The game utilizes engaging dialogue that expresses Rogi's fears and concerns about jumping over obstacles – obstacles that players will tackle within each of the game's ten levels. Pie's supportive and encouraging comments to Rogi are an important aspect of the player experience. Pie gently pushes Rogi out of his comfort zone and acknowledges Rogi's fears while helping him to keep moving forward. The apprehension and difficulties that Rogi expresses represent the real-life struggles of facing unknown challenges in daily life. Jump Rogi is interactive and inspirational through its forward-moving jumping game mechanics and motivational storyline. It is a wonderfully sweet little game that can introduce the concept of a growth mindset to students.


And while the message of the game is great, it's also a really fun little game. There are multiple entry points for students depending on how familiar they are with video games. The game offers three different difficulties for students to play, which can be altered at any moment throughout the game. There is something to love about the game's simplicity – it is exactly the kind of game I would have played on the computer when I was a little kid. I would have definitely played on the hardest difficulty since I always felt like I had something to prove to myself. I especially like how each level is just a little bit more difficult than the previous one. The game also offers a couple of surprises, such as flipping the screen or making you control 2-3 people at once. These moments will make you pause and take in the environment and plan your next steps before trying to move forward.


During this lesson, students will answer questions and have discussion in between each level. In total, students will answer eight questions over the course of the ten levels. Each question is meant to prompt a discussion on the importance of having a growth mindset, while making personal connections to the game. This lesson will ask students to extrapolate the meaning of the conversations happening between the characters on screen. Even with my high school students, I am always trying to make personal connections between them and the content that I teach. It helps make the students a part of the learning experience rather than just telling them what is important.


I can't wait for teachers out there to try playing this game with their students. It's super sweet and a little bit silly, but it has the potential to foster some truly meaningful conversations in our classrooms. And if my lessons on growth mindset using Celeste are any indicator, I foresee Jump Rogi becoming one of the more popular game-based learning activities I've put together.


Jump Rogi can be played for free here at jumprogi.com


Thanks for reading,

Zack


You can keep up with all of Erik X. Raj's work at his website https://erikxraj.com/


Consider subscribing to Hey Listen Games if you would like to stay more up to date with posts like this. It's free!


I also have a Patreon page where people can support the work done here on Hey Listen Games. Consider becoming a pledge to get set some perks! Supporting at the $1 tier gets you early access to these blog posts.


105 Comments


HY HY
HY HY
20 hours ago

sun win là trang mình ghé vào xem thử khi muốn tìm hiểu cách giao diện hiển thị trên máy tính và điện thoại. Mình thường nhìn qua bố cục trên màn hình lớn trước, rồi mới để ý xem khi mở bằng điện thoại thì các phần có thay đổi nhiều không. Ở mục thể thao, mình chú ý cách sắp xếp danh mục, cỡ chữ và việc đọc thông tin có thuận mắt khi màn hình nhỏ hơn hay không. Mấy nút chuyển mục cũng cần đặt ở vị trí dễ thấy để không phải loay hoay tìm kiếm. Theo mình, làm giao diện dùng được trên nhiều thiết bị không chỉ là thu nhỏ mọi thứ lại, mà…


Like

Mars Pham
Mars Pham
21 hours ago

go 88 mình biết đến khá tình cờ khi xem một bản tin về việc công nghệ đang thay đổi cách mọi người giải trí trên internet. Tên nền tảng nằm trong phần thông tin tham khảo nên mình mở thêm tab để xem thử. Điều mình chú ý đầu tiên là giao diện có nét hiện đại, các mục được phân chia riêng thay vì đặt liền thành một dãy dài. Mình thử chuyển qua lại giữa vài khu vực rồi dừng, không ngồi kiểm tra từng tính năng. Với một lần ghé xem ngắn, mình thấy bố cục tương đối trực quan và dễ nhận ra những phần chính.

Like

Mars Pham
Mars Pham
3 days ago

tải sunwin vô tình lọt vào mắt mình khi đang xem một video rồi đọc phần thông tin liên quan bên dưới. Có một đường dẫn khiến mình tò mò nên mở thử, hoàn toàn không phải đang tìm đúng trang này từ trước. Mình chủ yếu xem giao diện và kéo xuống một vòng chứ không đọc kỹ từng nội dung. Phần hình ảnh và chữ được bố trí khá cân đối, các tiêu đề nổi bật vừa đủ nên nhìn nhanh vẫn biết từng khu vực nói về gì. Thử lướt trên điện thoại một lúc cũng khá ổn, không có cảm giác quá rối.

Like

HY HY
HY HY
3 days ago

kèo nhà cái mình tình cờ bắt gặp khi đang lướt xem một số nội dung trên mạng và chú ý đến phần thông tin được nhắc bên dưới. Mình ghé qua xem sơ giao diện, thấy các danh mục được phân chia thành từng khu vực riêng nên khá dễ quan sát. Nội dung được sắp xếp theo từng phần, các mục chính có vị trí tương đối dễ nhận biết, giúp người xem hình dung cấu trúc chung của website. Nhìn tổng thể, bố cục được trình bày khá gọn, các khu vực nội dung tách biệt nên dễ theo dõi khi lướt qua.


Like

Mars Pham
Mars Pham
4 days ago

KUWIN xuất hiện trong một danh sách liên kết mình bắt gặp khi đang đọc tài liệu về xu hướng sử dụng dịch vụ trên internet. Vì cái tên khá ngắn và nổi bật giữa những mục còn lại, mình tiện tay mở ra xem thử chứ không có ý định tìm kiếm từ trước. Mình chỉ xem phần đầu trang, sau đó chuyển qua một mục khác để quan sát cách điều hướng. Các khu vực nội dung được chia tương đối mạch lạc, khoảng cách giữa các phần dễ nhìn nên không tạo cảm giác rối mắt trong lần ghé thăm ngắn ngủi.

Like
bottom of page